

- Phoenix point year one edition festering skies update#
- Phoenix point year one edition festering skies upgrade#
A in the 20AR example is ~23% more damage

Think of it like this: the advantage of B vs. They need to be able to do at least a single point of damage to apply their effects. Shredding more armour leads to compounding effects, and after a few bursts this can make the difference between a virus rifle or paralysing pistol to apply their status effects or doing nothing at all (say, on a Scylla or late-game Siren). – Bulldog hits 4 times for 30 = 120 damage and applies 2 shred per bullet.Īdditional damage = 2+4+6 = 12 which brings us to 132 damage.įairly early on you’ll already see targets with 20 and more armour, lets run the numbers:Ģ bursts of this might just be enough to disable an arm and take the enemy from the board if he only has a 2-handed weapon. So the 2nd projectile hits a 9AR target and does one point of damage more and so on.Īdditional damage due to shredding would be 1+2+3+4+5 = 15 which brings us to a total of 135 damage. It also applies 1 shred with each projectile, and I believe (maybe wrongly) that shred is applied after the damage is dealt. Seriously, how often do we see 0 armour… how about – Bulldog hits 4 times for 40= 160 damage. The easy one that leads to the familiar misconception that the Bulldog is a downgrade: In all examples, it is assumed that all bullets hit the same body part.
Phoenix point year one edition festering skies upgrade#
…and why the Bulldog is an actual upgrade to the AresĪs the loading screen tip says: armour reduces damage by the armour value, a 50 damage shot hitting 30 armour will inflict 20 damage. Of those 3 games, the longest took me about 100 days, the shortest 2 months + 2 weeks. In the last 2-3 weeks of game-time there was barely any movement of the census at all. The two veteran games I’ve played ended at a solid 70% +/- 1 or 2 points.
Phoenix point year one edition festering skies update#
I have finished one game on rookie (prior to the ambrose update) and two on veteran after the update (with festering skies) and the meter didn’t even drop below 65. You’ll actively protect people from getting killed instead of just wringing your hands. You’ll have more and faster aircraft and you’ll do a lot of missions which don’t progress time.Ĥ) You get more agency over time to help havens out by defences, supporting faction research or (if you chose to) repairing damaged structures like razed farms. The in-game clock runs less and less as you progress: when you get more teams and fewer question marks to explore, fewer days will pass per hour you play the game. Later even, with the Festering Skies DLC, stamina ceases to be a problem once you put hibernation modules on your aircraft. Later you may find that only low stamina causes you to rest since you’ll use medpacks more often being cheap on them and letting the clock run instead is a bad deal. Exploration of (?) take 4 hrs each maybe you wait for a research, maybe you wait for a team to heal. Initially, there’s a lot of waiting where you just let the clock run at high speed. Let’s look why it is so fast in the beginning and why it will drop so much slower later on:Īll havens start with considerably more people than they can feed, and starvation rate is probably some sort of exponential function or linear interpolation where it drops by X% of the surplus each day the closer the number gets to what the haven can support, the slower it will drop, flattening out when population drops down to a sustainable number.Ģ) Havens you cannot even see may get destroyed there are more than enough of them and you will get more agency later on. Next time you look as you have your first missions with countdowns it’s at 87%… 82% a short while after, how can you possibly finish the game before it hits rock bottom, right? In the beginning, the population seems to be falling frighteningly fast – You research the population census and it’s already at 95%. If you feel anxious about the “doom clock”, this is for you: The doom clock isn’t that scary (population census)

It’s a little bit like those “13 things I wish I had known before I sunk close to 300 hours into this game” things.
