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Tokens for jedit ojanen
Tokens for jedit ojanen







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  1. #Tokens for jedit ojanen how to#
  2. #Tokens for jedit ojanen pro#

I can still understand clockwork's point in comp, where there's no shortage of medics, we might not exactly need something like ubercharge "encouraging" the use of medic. I think many people dislike playing med in general because, as FPS players, it makes sense that they would prefer classes that are more mechanically-oriented in terms of aim.

tokens for jedit ojanen

The reason the devs decided to break the rules of mechanical FPS games and add ubercharge, which is the closest TF2 gets to a card-playing game (we even count cycle lol), was in large part to encourage people to play medic. I remember clockwork saying that uber is the "most powerful ult in any game ever," and saying half-seriously that TF2 would be better without ubercharge, but that it's so engrained in the game that we'd never ban it. The notable exception* to the rules I've outlined here is uber.

tokens for jedit ojanen

Might as well add skill trees and spells at that point. No amount of skill would change the fact that the shield reduces x% of damage, in the same way that no amount of skill changes the fact that it's harder to miss than to stay on target with Winston, as clockwork pointed out when he described why Overwatch is not an FPS. If heavy had a shield, a literal controller player using the shield could have as much impact as any invite player using the shield. When you create a less mechanically-oriented item that fulfills the same role as something that could be achieved through FPS mechanics, you are quite literally taking the quality that makes TF2 an FPS out of the game by replacing TF2's emphasis on mechanical skill with a damage multiplier equation. Powerful things, like being able to get to the skybox as a soldier, or reducing damage (through dodging) on any class, were designed purposefully to be difficult and have a high mechanical skill-ceiling. Not only are "shields" already in the game via TF2's movement mechanics, but you'd be replacing an already existing mechanic with a lower-mechanically-oriented alternative, which essentially turns TF2 into a card game or RPG. In terms of game design, asking for a shield is like asking for an item that allows soldier to teleport to the skybox. Scout can be a tank by being hard to hit, while soldier, through vertical pressure, and demo, through range pressure, can also fulfill the role of a tank by drawing attention and spam away from the rest of the team. You don't need a "tank" in the game, since TF2 is not an RPG. You can already "have a shield" by being good at dodging scout in particular will always be able to fulfill the "role" of a heavy because it is a class designed around dodging.

#Tokens for jedit ojanen how to#

TF2 is a movement shooter, where knowing how to dodge damage is rewarded by taking less damage. I know people already know this in general, but there are a few concrete reasons why shields are bad/unnecessary: We say things at midnight PST !arena !extension !podcastġ pos. Fri: WC3 - Sat/Sun: Dota 2 - Mon: AoE4+Dota2 - Tue: WC3 into Dota 2 - Wed: WC3 into Dota 2 - !backseat The International 2022: China Qualifier | EHOME vs ShenZhen I SLEPT 14 HOURS WTFF?! !22bet !coachingĮHOME vs ShenZhen | BO3 | violin & JUSTICE | China Qualifier | The International 2022 Waiting for bub for pub, then herald dota (with giveaway) TI 11 Regional Qualifiers CN - Day 7 - EHOME vs ShenZhen. Penguin - Seight | BO5 | ESportsBattle 2x2 by L1ksonic JUEVESSSS? DE CSGOOOO, SOY EL TESHY !ig // elmonfio RERUN QUEBREI O DEDAO !saude !reestoque - !LOJA com R$30.000 em SKINS !keydrop !insane !proskins

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Tokens for jedit ojanen