

Headshots now reliably kill on one hit, depending on range it takes two melee hits to kill enemies and player health is generous enough to allow enough time to retreat before reacting. For a stripped-back beta, this was almost without fault. But wait, isn't it largely the same characters, in the same world? See? It's not hard to understand why people love this series, and in Black Ops III Treyarch has given them lots to get excited about.įirst up, the balancing. They just like coming back because it's dependable, like when you watch another season of Game of Thrones. Millions of gamers play annual franchises and happily shell out more cash for incremental updates-and not because they're idiots who don't know what Everybody's Gone to the Rapture or Monument Valley is. The game itself needs little introduction, and to uninitiated probably looks like "just another Call of Duty." That snarky, snide crap needs to stop though, really. Last week's beta for their newest CoD game, the upcoming Call of Duty: Black Ops III, was confidently a triumph, and further evidence that the developer can get things done like no other.

For first-timers in a lead role (they co-developed 2011's Modern Warfare 3) they really did put together a solid online package that kicked Infinity Ward's Call of Duty: Ghosts of 2013 to the kerb with ease.īut all said and done, David Vonderhaar and the Treyarch team in Santa Monica have consistently displayed limitless patience for listening to us complain about their labour of love, speak with us openly about bugs, roll out patches regularly, and quickly weed out the guff.
#Call of duty black ops iii beta series
Well, I'm a huge fan of the series and I've always found Treyarch, active on the series since 2005, to be the most responsive, transparent and caring developer involved with the franchise-although to be fair, the newer team at Sledgehammer handled last year's Advanced Warfare with great care and respect, too.
